问题
I'm wondering why both C++11 and Boost's hashmap does not resize while erasing elements through iteration. Even if that is not technically a memory leak I think it could be a serious issue in applications (it was a hidden issue for me, had hard time to track it back) and it could actually affecting many applications. Is this a "design flaw" with the container?
I benchmarked it and seems to be affecting several compiler releases (including VS, Clang, GCC)
The code to reproduce the issue is:
std::unordered_map<T1,T2> m;
for (int i = 0; i < 5000000; i++)
m.insert(std::make_pair(i, new data_type));
for (map_type::iterator it = m.begin(); it != m.end();) {
delete it->second;
it = m.erase(it);
}
I created a self-contained test file that use a custom allocator to track memory usage.
As long as I understand, the reason behind that is allowing erasing elements through iteration and keep valid iterators to not erased elements.. That seems a little weird requirement since inserting elements could cause a re-hash that invalidate iterators anyway.
But you could destroy the map directly..
Wich is how I fixed that (I wrapped the map inside a smart pointer and when it is empty I simply recreate a new empty map, resulted to be faster than rehashing, don't know why.).
In general any application that use unordered_map
as container for caching elements could suffer from that issue (you may want to remove elements from cache but usually no one do a "cache reset")
回答1:
As far as I can tell, that behavior is not so much a result of the requirement to not invalidate iterators (std::unordered_map::rehash
also doesn't invalidate them) than a result of the complexity requirement for std::unordered_map::erase
, which should take constant time on average.
I can't tell you, why it was specified like this, but I can tell you, why it is the right default behavior for me:
- In many applications, the content of my hash table is virtually constant after initialization anyway - so here I don't care.
- Where this is not the case, at least the average number of elements stays more or less the same (within an order of magnitude). So even if a lot of objects are deleted at some point in time, new elements will probably be added soon afterwards. In that case, it wouldn't really reduce the memory footprint and the overhead of rehashing two times (once after deletion and once after adding new elements) would usually outweigh any performance improvement I might get through a more compact table.
- Erasing a larger number of elements (e.g. by a filter function) would be severely slowed down by intermediate rehashes, if you could not control the heuristic (as you can when inserting elements by modifying
max_load_factor
).
So finally, even in those cases where it is actually beneficial to rehash, I can usually make a better decision, about when to do it (e.g. via rehash or copy and swap) than a generic heuristic instd::unordere_map
could.
Again, those points are true for my typical use cases, I don't claim that they are universally true for other people's software or that they were the motivation behind the specification of unordered_map
Interestingly, VS2015 and libstc++ seem to implement rehash(0)
differently *:
- libstc++ will actually shrink (reallocate) the memory where the table is stored
- VS2015 will decrease the table size (a.k.a. bucket number) but not reallocate the table. So even after rehashing an empty hash map, the surplus memory for the table will not be returned.
Apparently, the only portable way to minimize the memory footprint is to copy and swap.
Concerning the documentation, I agree that this should probably be mentioned explicitly somewhere, but on the other hand it is e.g. consistent with the documentation of std::vector::erase()
. Also I'm not 100% sure, if it is really impossible to write an implementation that rehashes on erase at least sometimes, without violating the requirements.
*) I inferred this from the results of bucket_count
and getAllocatedBytes()
from your allocator, not by actually looking at the source code.
来源:https://stackoverflow.com/questions/31907809/why-does-c11-boost-unordered-map-not-rehash-when-erasing