问题
I am start working with libGDX and I want to use the AdMob in my Game.
If someone have already worked on it, Give me the way to make this thing happen in the Game ?
回答1:
layout = new RelativeLayout(this);
adView = new AdView(this, AdSize.BANNER, adMObid );
View gameView=initializeForView(new TalkingFriendApp(this), cfg);
RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
RelativeLayout.LayoutParams adParams1 = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams1.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams1.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
adView.loadAd(new AdRequest());
layout.addView(gameView, adParams);
layout.addView(adView, adParams1);
setContentView(layout);
回答2:
for integrating in your app See Here
adView = new AdView(this, AdSize.BANNER, "YourID");
RelativeLayout layout = (RelativeLayout)findViewById(R.id.ad);
layout.addView(adView);
AdRequest request = new AdRequest();
request.setTesting(false);
adView.loadAd(request);
来源:https://stackoverflow.com/questions/17985828/how-to-implement-admob-in-my-game-in-libgdx