How to I turn off the ambient light in Scene Kit (with Swift)?

旧时模样 提交于 2019-12-09 16:24:08

问题


When I create a new Scene Kit Game using the Swift language, there is already some come which gives this result :


I want to turn off the ambient light which is lighting the cube but I don't get how to do that since there isn't any light explicitly attached to any node.

Her's the Game View Controller code :

import SceneKit
import QuartzCore

class GameViewController: NSViewController {

    @IBOutlet var gameView: GameView

    override func awakeFromNib(){
        // create a new scene
        let scene = SCNScene()

        // create and add a camera to the scene
        let cameraNode = SCNNode()
        cameraNode.camera = SCNCamera()
        scene.rootNode.addChildNode(cameraNode)

        // place the camera
        cameraNode.position = SCNVector3(x: 0, y: 0, z: 2)

        // create and add a 3d box to the scene
        let boxNode = SCNNode()
        boxNode.geometry = SCNBox(width: 1, height: 1, length: 1, chamferRadius: 0.02)
        scene.rootNode.addChildNode(boxNode)

        // create and configure a material
        let material = SCNMaterial()
        material.diffuse.contents = NSImage(named: "texture")
        material.specular.contents = NSColor.whiteColor()
        material.specular.intensity = 0.2
        material.locksAmbientWithDiffuse = true

        // set the material to the 3d object geometry
        boxNode.geometry.firstMaterial = material

        // animate the 3d object
        let animation: CABasicAnimation = CABasicAnimation(keyPath: "rotation")
        animation.toValue = NSValue(SCNVector4: SCNVector4(x: 1, y: 1, z: 0, w: M_PI*2))
        animation.duration = 5
        animation.repeatCount = MAXFLOAT //repeat forever
        boxNode.addAnimation(animation, forKey: "")

        // set the scene to the view
        self.gameView!.scene = scene

        // allows the user to manipulate the camera
        self.gameView!.allowsCameraControl = true

        // show statistics such as fps and timing information
        self.gameView!.showsStatistics = true

        // configure the view
        self.gameView!.backgroundColor = NSColor.blackColor()
    }

}

回答1:


It looks like you are seeing the "default" lighting.

You can explicitly disable it by calling

gameView.autoenablesDefaultLighting = false

It will also be disables as soon as you add your own lights to the scene.



来源:https://stackoverflow.com/questions/24697574/how-to-i-turn-off-the-ambient-light-in-scene-kit-with-swift

标签
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!