Hold multiple Frames in Memory before sending them to AVAssetWriter

好久不见. 提交于 2019-12-09 06:22:27

问题


I need to hold some video frames from a captureSession in memory and write them to a file when 'something' happens.

Similar to this solution, i use this code to put a frame into a NSMutableArray:

- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection*)connection
{       
    //...
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    uint8 *baseAddress = (uint8*)CVPixelBufferGetBaseAddress(imageBuffer);
    NSData *rawFrame = [[NSData alloc] initWithBytes:(void*)baseAddress length:(height * bytesPerRow)];
    [m_frameDataArray addObject:rawFrame];
    [rawFrame release];
    //...
}

And this to write the video file:

-(void)writeFramesToFile
{
    //...
    NSDictionary *outputSettings = [NSDictionary dictionaryWithObjectsAndKeys:
                                    [NSNumber numberWithInt:640], AVVideoWidthKey,
                                    [NSNumber numberWithInt:480], AVVideoHeightKey,
                                    AVVideoCodecH264, AVVideoCodecKey,
                                    nil ];
    AVAssetWriterInput *bufferAssetWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:outputSettings];
    AVAssetWriter *bufferAssetWriter = [[AVAssetWriter alloc]initWithURL:pathURL fileType:AVFileTypeQuickTimeMovie error:&error];
    [bufferAssetWriter addInput:bufferAssetWriterInput];

    [bufferAssetWriter startWriting];
    [bufferAssetWriter startSessionAtSourceTime:startTime];
    for (NSInteger i = 1; i < m_frameDataArray.count; i++){
        NSData *rawFrame = [m_frameDataArray objectAtIndex:i];
        CVImageBufferRef imgBuf = [rawFrame bytes];
        [pixelBufferAdaptor appendPixelBuffer:imgBuf withPresentationTime:CMTimeMake(1,10)]; //<-- EXC_BAD_ACCESS
        [rawFrame release];
    }
    //... (finishing video file)
}

But something is wrong with the imgBuf reference. Any suggestions? Thanks in advance.


回答1:


You're supposed to lock base address before accessing imageBuffer's properties.

CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
uint8 *baseAddress = (uint8*)CVPixelBufferGetBaseAddress(imageBuffer);
NSData *rawFrame = [[NSData alloc] initWithBytes:(void*)baseAddress length:(height * bytesPerRow)];
[m_frameDataArray addObject:rawFrame];
CVPixelBufferUnlockBaseAddress(imageBuffer, 0);



回答2:


This is pretty old, but to help those that come after, there's a few issues to be fixed:

  1. Lock/unlock the base address when you copy out as suggested by Alex's answer
  2. CVImageBufferRef is an abstract base class type. You want to use CVPixelBufferCreateWithBytes to make an instance, not just typecast the raw pixel bytes. (The system needs to know the size/format of those pixels)
  3. You should create and store the new CVPixelBuffer directly from the original one's data instead of using an intermediary NSData for storage. That way you only have to do one copy instead of two.


来源:https://stackoverflow.com/questions/6227130/hold-multiple-frames-in-memory-before-sending-them-to-avassetwriter

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