Custom source property for VideoOutput QML

半腔热情 提交于 2019-12-09 03:40:43

While having a similar problem, I stumbled across your question. A bit after, I found a solution, which worked for me. Even if your question is an older one and you probably moved on, I want to share my answer to potentially help other people.

I found the answer in the QT documentation in the section "Working with Low Level Video Frames". The piece of code posted there, was very helpful as starting point, but I had to modify it, so that it woks properly. A minimal working example looks like this:

FrameProvider.h

#include <QObject>
#include <QAbstractVideoSurface>
#include <QVideoSurfaceFormat>

class FameProvider : public QObject
{
    Q_OBJECT
    Q_PROPERTY(QAbstractVideoSurface *videoSurface READ videoSurface WRITE setVideoSurface)


public:
    QAbstractVideoSurface* videoSurface() const { return m_surface; }

private:
    QAbstractVideoSurface *m_surface = NULL;
    QVideoSurfaceFormat m_format;

public:


    void setVideoSurface(QAbstractVideoSurface *surface)
    {
        if (m_surface && m_surface != surface  && m_surface->isActive()) {
            m_surface->stop();
        }

        m_surface = surface;

        if (m_surface && m_format.isValid())
        {
            m_format = m_surface->nearestFormat(m_format);
            m_surface->start(m_format);

        }
    }

    void setFormat(int width, int heigth, int format)
    {
        QSize size(width, heigth);
        QVideoSurfaceFormat format(size, format);
        m_format = format;

        if (m_surface) 
        {
            if (m_surface->isActive())
            {
                m_surface->stop();
            }
            m_format = m_surface->nearestFormat(m_format);
            m_surface->start(m_format);
        }
    }

public slots:
    void onNewVideoContentReceived(const QVideoFrame &frame)
    {

        if (m_surface)
            m_surface->present(frame);
    }
};

main.qml

import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Controls.Material 2.2
import QtMultimedia 5.4
import com.yourcompany.FrameProvider 1.0

ApplicationWindow {
    objectName: "mainWindow"
    visible: true
    width: 640
    height: 480

    FrameProvider{
        objectName: "provider"
        id: provider
    }

    VideoOutput {
        id: display
        objectName: "display"
        anchors.top: parent.top
        anchors.bottom: parent.bottom
        width: parent.width
        source: provider
    }
}

main.cpp

#include <QGuiApplication>
#include <QQmlApplicationEngine>

 int main(int argc, char *argv[])
{
    // initialize the qml application engine
    QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
    QGuiApplication app(argc, argv);
    QQmlApplicationEngine engine;

    //register the custom control to the qml application engine
    qmlRegisterType<FameProvider>("com.yourcompany.FrameProvider", 1, 0, "FrameProvider");

    // start the view
    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    if (engine.rootObjects().isEmpty())
    {
    return -1;
    }

    // find your custom control
    QObject *rootObject = engine.rootObjects().first();
    Qobject *display = rootObject->findChild<QObject *>("display");
    auto provider = qvariant_cast<FameProvider *>(display->property("source"));

    // Create your custom frame source class, which inherits from QObject. This source is expected to have the following public fields and signals:
    // - int width
    // - int height
    // - int format (following QVideoFrame::PixelFormat)
    // - signals: void newFrameAvailable(const QVideoFrame &frame);
    CustomFramesource source;

    // Set the correct format for the video surface (Make sure your selected format is supported by the surface)
    provider->setFormat(source.width,source.height, source.format);

    // Connect your frame source with the provider
    QObject::connect(&source, SIGNAL(newFrameAvailable(const QVideoFrame &)), provider, SLOT(onNewVideoContentReceived(const QVideoFrame &)));

    // run the app
    int retVal =  app.exec();

    return 0;
}

The MWE is condensed from my actual code and thus untested. I hope it runs anyway and shows all needed steps.

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