问题
Having some problem getting my program to sleep What im trying to do is when the btnStart is pressed firs randomly set pictures to 12 ImageButtons Then i want it to pause for 5 secs and then change the first ImageButton to another picture
My code looks like this, right now it pauses straight away when the button is pressed...
btnStart.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
Collections.shuffle(pic);
int time=1;
press=true;
pic.get(0).setImageDrawable(getResources().getDrawable(R.drawable.memgreen));
pic.get(1).setImageDrawable(getResources().getDrawable(R.drawable.memgreen));
pic.get(2).setImageDrawable(getResources().getDrawable(R.drawable.memred));
pic.get(3).setImageDrawable(getResources().getDrawable(R.drawable.memred));
pic.get(4).setImageDrawable(getResources().getDrawable(R.drawable.memblue));
pic.get(5).setImageDrawable(getResources().getDrawable(R.drawable.memblue));
pic.get(6).setImageDrawable(getResources().getDrawable(R.drawable.memwhite));
pic.get(7).setImageDrawable(getResources().getDrawable(R.drawable.memwhite));
pic.get(8).setImageDrawable(getResources().getDrawable(R.drawable.mempurple));
pic.get(9).setImageDrawable(getResources().getDrawable(R.drawable.mempurple));
pic.get(10).setImageDrawable(getResources().getDrawable(R.drawable.memyellow));
pic.get(11).setImageDrawable(getResources().getDrawable(R.drawable.memyellow));
try {
Thread.sleep(5000);
pic.get(0).setImageDrawable(getResources().getDrawable(R.drawable.coin));
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
回答1:
Well, if you want the UI to remain responsive you can't block the UI thread with Thread.sleep
there.
Create a new thread, then sleep it. After the sleep, run the method for changing the view drawable on the UI thread
new Thread(new Runnable() {
@Override
public void run() {
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
runOnUiThread(new Runnable() {
@Override
public void run() {
pic.get(0).setImageDrawable(getResources().getDrawable(R.drawable.coin));
}
});
}
}).start();
回答2:
Create an image array and set a handler. Using postDelayed doesn't block the thread.
int[] imageArray = { R.drawable.img_1, R.drawable.img_2,
R.drawable.img_3, R.drawable.img_4,
R.drawable.img_5};
Handler handler = new Handler();
Runnable runnable = new Runnable() {
int i = 0;
public void run() {
imageView1.setImageResource(imageArray[i]);
i++;
if (i > imageArray.length - 1) {
i = 0;
}
handler.postDelayed(this, 5000); //displays every 5 seconds
}
};
handler.postDelayed(runnable, 5000);
来源:https://stackoverflow.com/questions/8369718/sleep-function-in-android-program