Three.js: how to apply rotation matrix to some base object's state?

微笑、不失礼 提交于 2019-12-08 19:23:27

Three.js expects the user to set the object's position, rotation, and scale, and then the renderer updates the object matrix in the render() function.

Usually it is unadvisable to manipulate the matrix directly, unless you really know what you are doing.

In any event, something like this should work.

object.matrix.copy( matrixIntiial );
object.applyMatrix( matrixDelta );

three.js r.58

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