Unicode encoding for string literals in C++11

岁酱吖の 提交于 2019-11-26 01:27:16

问题


Following a related question, I\'d like to ask about the new character and string literal types in C++11. It seems that we now have four sorts of characters and five sorts of string literals. The character types:

char     a =  \'\\x30\';         // character, no semantics
wchar_t  b = L\'\\xFFEF\';       // wide character, no semantics
char16_t c = u\'\\u00F6\';       // 16-bit, assumed UTF16?
char32_t d = U\'\\U0010FFFF\';   // 32-bit, assumed UCS-4

And the string literals:

char     A[] =  \"Hello\\x0A\";         // byte string, \"narrow encoding\"
wchar_t  B[] = L\"Hell\\xF6\\x0A\";      // wide string, impl-def\'d encoding
char16_t C[] = u\"Hell\\u00F6\";        // (1)
char32_t D[] = U\"Hell\\U000000F6\\U0010FFFF\"; // (2)
auto     E[] = u8\"\\u00F6\\U0010FFFF\"; // (3)

The question is this: Are the \\x/\\u/\\U character references freely combinable with all string types? Are all the string types fixed-width, i.e. the arrays contain precisely as many elements as appear in the literal, or to \\x/\\u/\\U references get expanded into a variable number of bytes? Do u\"\" and u8\"\" strings have encoding semantics, e.g. can I say char16_t x[] = u\"\\U0010FFFF\", and the non-BMP codepoint gets encoded into a two-unit UTF16 sequence? And similarly for u8? In (1), can I write lone surrogates with \\u? Finally, are any of the string functions encoding aware (i.e. they are character-aware and can detect invalid byte sequences)?

This is a bit of an open-ended question, but I\'d like to get as complete a picture as possible of the new UTF-encoding and type facilities of the new C++11.


回答1:


Are the \x/\u/\U character references freely combinable with all string types?

No. \x can be used in anything, but \u and \U can only be used in strings that are specifically UTF-encoded. However, for any UTF-encoded string, \u and \U can be used as you see fit.

Are all the string types fixed-width, i.e. the arrays contain precisely as many elements as appear in the literal, or to \x/\u/\U references get expanded into a variable number of bytes?

Not in the way you mean. \x, \u, and \U are converted based on the string encoding. The number of those "code units" (using Unicode terms. A char16_t is a UTF-16 code unit) values depends on the encoding of the containing string. The literal u8"\u1024" would create a string containing 2 chars plus a null terminator. The literal u"\u1024" would create a string containing 1 char16_t plus a null terminator.

The number of code units used is based on the Unicode encoding.

Do u"" and u8"" strings have encoding semantics, e.g. can I say char16_t x[] = u"\U0010FFFF", and the non-BMP codepoint gets encoded into a two-unit UTF16 sequence?

u"" creates a UTF-16 encoded string. u8"" creates a UTF-8 encoded string. They will be encoded per the Unicode specification.

In (1), can I write lone surrogates with \u?

Absolutely not. The specification expressly forbids using the UTF-16 surrogate pairs (0xD800-0xDFFF) as codepoints for \u or \U.

Finally, are any of the string functions encoding aware (i.e. they are character-aware and can detect invalid byte sequences)?

Absolutely not. Well, allow me to rephrase that.

std::basic_string doesn't deal with Unicode encodings. They certainly can store UTF-encoded strings. But they can only think of them as sequences of char, char16_t, or char32_t; they can't think of them as a sequence of Unicode codepoints that are encoded with a particular mechanism. basic_string::length() will return the number of code units, not code points. And obviously, the C standard library string functions are totally useless

It should be noted however that "length" for a Unicode string does not mean the number of codepoints. Some code points are combining "characters" (an unfortunate name), which combine with the previous codepoint. So multiple codepoints can map to a single visual character.

Iostreams can in fact read/write Unicode-encoded values. To do so, you will have to use a locale to specify the encoding and properly imbue it into the various places. This is easier said than done, and I don't have any code on me to show you how.



来源:https://stackoverflow.com/questions/6796157/unicode-encoding-for-string-literals-in-c11

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