问题
I am developing an application in which user can select an image in a picture box.
After that he can right click on the image and add a user control which will again display an Image along with some text. This user control can be added any number of times.
User can also re-position the user controls as per need.
All this functionality has been implemented and is working fine.
Now, the requirement is to save the Image along with the user control.

Above you can see the complete image which needs to be saved. Back image is the picture box image and the user control (small images with text).
When user will click on save button the image should get saved on his disk as a single image.
This is a windows application developed in C#.
I want to know that whether this functionality can be achieved or not. If yes, then please guide me in the right direction.
回答1:
If you create a copy of the bitmap then with the Graphics.DrawImage() you can draw those images onto it. You need to calculate the position of those controls.
Look here for DrawImage: http://msdn.microsoft.com/en-us/library/42807xh1.aspx
example:
Bitmap copy = new Bitmap(OriginalBitmap);
Graphics g = Graphics.FromImage(copy);
g.DrawImage(arrowBitmap, new Point(..));
copy.Save(...);
回答2:
A very simple and straight forward solution exists, has been thought of by Microsoft and includes these steps:
- Instead of
PictureBox
use aPanel
and instead of using theImage
property of thePictureBox
use theBackgroundImage
property of thePanel
note: By using also the BackgroundImageLayout
property you can quite easily instruct the Panel
to stretch, center or zoom the image (I'm presuming the default value which is tile is not a good option in your case)
- Instead of placing the other user controls at higher Z order but alongside the previous
PictureBox
place them inside thePanel
Use the
Control.DrawToBitmap
method like so:private void button1_Click(object sender, EventArgs e) { var bmp = new Bitmap(this.panel1.Width, this.panel1.Height); this.panel1.DrawToBitmap(bmp, new Rectangle(Point.Empty, bmp.Size)); bmp.Save(@"D:\test.png", ImageFormat.Png); }
That will result in your controls begin rendered along with the picture:

Furthermore, and if your scenario allows it, you could simply use the DrawToBitmap
method with any control which contains all of the actors you wish to render, for instance the actual Form
.
来源:https://stackoverflow.com/questions/18740077/save-image-in-picturebox-with-overlapping-controls