How to implement Cocos2D?

早过忘川 提交于 2019-12-08 06:54:33

问题


I have downloaded the latest cocos2d from their site, and I have unzipped it. Now I am confused exactly how to implement it into an already existing project. What files do I drag over and is there anything else I have to do besides that?

Thanks!


回答1:


You can link cocos2d into your project as shown here. He uses a special version that supports arc, but it works in exactly the same way with the original version. Then in a next step make sure that you import all the important libraries:

  • QuartzCore.framework
  • OpenGLES.framework
  • AVFoundation.framework
  • UIKit.framework
  • Foundation.framework
  • CoreGraphics.framework

If you use sound you also will need:

  • OpenAL.framework
  • AudioToolbox.framework
  • libcocosDenshion.a

Now you need to set up a rootview that supports OpenGL. Look at the Hello World example how they did this there. You should now be able to implement and display Cocos2d scenes on screen.




回答2:


Here straight from the source:

Cocos2D tutorial



来源:https://stackoverflow.com/questions/7289388/how-to-implement-cocos2d

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!