问题
I have downloaded the latest cocos2d from their site, and I have unzipped it. Now I am confused exactly how to implement it into an already existing project. What files do I drag over and is there anything else I have to do besides that?
Thanks!
回答1:
You can link cocos2d into your project as shown here. He uses a special version that supports arc, but it works in exactly the same way with the original version. Then in a next step make sure that you import all the important libraries:
- QuartzCore.framework
- OpenGLES.framework
- AVFoundation.framework
- UIKit.framework
- Foundation.framework
- CoreGraphics.framework
If you use sound you also will need:
- OpenAL.framework
- AudioToolbox.framework
- libcocosDenshion.a
Now you need to set up a rootview that supports OpenGL. Look at the Hello World example how they did this there. You should now be able to implement and display Cocos2d scenes on screen.
回答2:
Here straight from the source:
Cocos2D tutorial
来源:https://stackoverflow.com/questions/7289388/how-to-implement-cocos2d