问题
How does Media.release() work. Looking at the docs it feels that you have to use it like this:
MediaService.loadMedia('sounds/connection-error.wav').then(function(media){
media.play();
media.release();
});
But I googled enough to know that is wrong. We have to explicitly release the core instances on Android.
But how to do that? If I have 8 views in my app and if I play a sound file on each of those views does that count as 8 core instances being used? And can I go back to say view number 1 and again play the sound associated with that view? If so, would that count as a 9th instances ?
Straight away calling media.release()
just like above does not play any sound at all.
回答1:
Most common way to play sounds using Cordova Media plugin is following:
function playAudio(src) {
// HTML5 Audio
if (typeof Audio != "undefined") {
new Audio(src).play() ;
// Phonegap media
} else if (typeof device != "undefined") {
// Android needs the search path explicitly specified
if (device.platform == 'Android') {
src = '/android_asset/www/' + src;
}
var mediaRes = new Media(src,
function onSuccess() {
// release the media resource once finished playing
mediaRes.release();
},
function onError(e){
console.log("error playing sound: " + JSON.stringify(e));
});
mediaRes.play();
} else {
console.log("no sound API to play: " + src);
}
}
来源:https://stackoverflow.com/questions/25590304/media-release-in-cordovas-media-plugin