Boost MPL to generate code for object serialization?

北慕城南 提交于 2019-12-07 12:48:08

问题


I want to generate serialization/deserialization code for

class Object
{
    string a;
    int b;
    long c;
    char d;
};

by looking at a mpl sequence, but I need to be able to identify object and retrieve it back as well, I can't figure out how would I get the names of it members, do I have to know it?

code should look like

void SerializeObject(ostream os)
{
   serialize(object.a, os);
   serialize(object.b, os);

   //serialize(object.member, os);
}

I want to generate above code by user only defining a mpl sequence corresponding the object layout, is it doable, can you give me some hints?

my aim is:

User defines mpl::vector<String, int, long, char> for above object and my metaprogram can generate the coded needed.


回答1:


Consider a boost::fusion, and use the macro BOOST_FUSION_ADAPT_STRUCT() to promote your structure to a fusion sequence (random access), e.g. once you've defined the above structure, you can do something like

BOOST_FUSION_ADAPT_STRUCT(
    Object,
    (std::string, a)
    (int, b)
    (long, c)
    (char, d)
)

Now that it's been promoted, you can simply use a for_each to iterate over the members, something like:

template<typename archive>
struct serializer {
   serializer(archive& ar):ar(ar) {}

   template<typename T>
   void operator()(const T& o) const {
      ar & o;  // assuming binary for example...
   }
   archive& ar;
};

template<typename archive, typename sequence>
void serialize(archive& ar, sequence const& v) {
   boost::fusion::for_each(v, serializer<archive>(ar));
}

To use, it should be as simple as:

Object foo; // instance to serialize
serialize(<archive>, foo);



回答2:


There are no ways to infer member names in templates. You'll need to specify everything explicitly, like this:

template<typename ObjT, typename MemberT, MemberT ObjT::*Ptr>
struct member{};

mpl::vector
<
    member<Object, string, &Object::a>,
    member<Object, int, &Object::b>,
    member<Object, long, &Object::c>,
    member<Object, char, &Object::d>
>;

Another option is to create functions to help generate member, define an operator>> for member that merges them into a member_vec, and an operator>> for member_vec that merges into a larger member_vec. Since you're only using the type, the compiler can optimize away any actual function calls

Functions can use implicit template arguments, so it can make serializers take a bit less code to define:

auto serializer =
        mem(&Object::a) >>
        mem(&Object::b) >>
        mem(&Object::c) >>
        mem(&Object::d);

I've made serializers myself, using both techniques. The second one is what I'm most happy with.




回答3:


You can use mpl::string to represent member names. In my app, I do a little bit of code generation that emits something like the following.

typedef mpl::string < 'n', 'a', 'm', 'e' > name;

You can use the mpl::c_str < name >::value to get the string representation. i.e. "name".

I store a sequence of such member names, another sequence for member pointers, zip them together and then use one of the boost::fusion query algorithms to find the member pointer for a given member name.

I'll post code if you are interested. Currently I don't have access to it since it is in my home PC.



来源:https://stackoverflow.com/questions/6022459/boost-mpl-to-generate-code-for-object-serialization

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