Move a specific node in SceneKit using touch

时光怂恿深爱的人放手 提交于 2019-12-07 09:31:55

问题


I have a scene with multiple nodes. I want to select a node by tapping it (if I tap nothing I want nothing to happen) and make him follow my finger only on XY axis (I know position on Z axis). Is there any method that converts location in view to SceneKit coords?

After few researches I found this and it's exactly what I want, but I don't get the code. Can somebody explain me or help me figure how can I solve my problem? https://www.youtube.com/watch?v=xn9Bt2PFp0g


回答1:


func CGPointToSCNVector3(view: SCNView, depth: Float, point: CGPoint) -> SCNVector3 {
    let projectedOrigin = view.projectPoint(SCNVector3Make(0, 0, depth))
    let locationWithz   = SCNVector3Make(Float(point.x), Float(point.y), projectedOrigin.z)
    return view.unprojectPoint(locationWithz)
}

Looks like was pretty simple, I've made a function that gets 3 parameters. View is the SCNView where scene is attached to, depth is the z value of node, and point is a CGPoint that represents projection of 3D scene on screen.



来源:https://stackoverflow.com/questions/29407719/move-a-specific-node-in-scenekit-using-touch

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