Render to texture, then render texture to screen in iOS

风格不统一 提交于 2019-12-07 02:19:28

Since the texture you are using is NPOT, it needs a non-default wrap parameter.

Add the following right below the other glTexParameteri call. It should solve the problem:

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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