directx - texture render result is incorrect

依然范特西╮ 提交于 2019-12-07 00:13:24

Congratulations. When the mipmap level argument of D3DXCreateTexture is set to 0, full mipmapped texture will be created. If you want to use mipmaps, your function ConvertRGB2RGBA should cover not only the top level texture, but also lower level textures.

Change the levels param to 1, then it works.

D3DXCreateTexture(device, width, height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture)
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