Loading Screen from any Class in Swift

半世苍凉 提交于 2019-12-06 20:58:21

You need to add your overlay to your main UIWindow class. In that case you will overlay all views.

public func showOverlay() {
    if  let appDelegate = UIApplication.sharedApplication().delegate as? AppDelegate,
        let window = appDelegate.window {
            overlayView.frame = CGRectMake(0, 0, 80, 80)
            overlayView.center = CGPointMake(window.frame.width / 2.0, window.frame.height / 2.0)
            overlayView.backgroundColor = MyGlobalVariables.UICOLORGREEN
            overlayView.clipsToBounds = true
            overlayView.layer.cornerRadius = 10

            activityIndicator.frame = CGRectMake(0, 0, 40, 40)
            activityIndicator.activityIndicatorViewStyle = .WhiteLarge
            activityIndicator.center = CGPointMake(overlayView.bounds.width / 2, overlayView.bounds.height / 2)

            overlayView.addSubview(activityIndicator)
            window.addSubview(overlayView)

            activityIndicator.startAnimating()
    }
}

PS: you can move most of overlayView customization code to init function, because you don't need to update backgroundColor or other things every time on display.

PPS: There is great libraries for loading overlay like

https://github.com/TransitApp/SVProgressHUD

https://github.com/jdg/MBProgressHUD

and others. Just google it

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