Using an .sks file to layout a complex object vs a SKScene file

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-06 16:29:37

You can use this delegate https://github.com/ice3-software/node-archive-delegate

Or, smt like this in swift:

class func unarchiveNodeFromFile(file:String)-> SKNode? {
    if let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks") {
        var fileData = NSData.dataWithContentsOfFile(path, options: NSDataReadingOptions.DataReadingMappedIfSafe, error: nil)
        var archiver = NSKeyedUnarchiver(forReadingWithData: fileData)
        archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKNode")
        let node = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as SKNode
        archiver.finishDecoding()
        return node
    } else {
        return nil
    }
}

UPDATE for Swift 3 and fix class casting:

func unarchiveNodeFromFile(file:String)-> SKNode? {
    if let path = Bundle.main.path(forResource: file, ofType: "sks") {
        let fileData = NSData.init(contentsOfFile: path)
        let archiver = NSKeyedUnarchiver.init(forReadingWith: fileData as Data!)
        archiver.setClass(SKNode.classForKeyedUnarchiver(), forClassName: "SKScene")
        let node = archiver.decodeObject(forKey: NSKeyedArchiveRootObjectKey) as! SKNode
        archiver.finishDecoding()
        return node
    } else {
        return nil
    }
}
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