Why do textures flicker when camera moves?

♀尐吖头ヾ 提交于 2019-12-06 14:39:41

You need to extrude the borders of your sprites in the atlas. The Extrude option tends to be close to the Padding ones.

Most texture packers support that feature and Libgdx will pick that information up from the atlas file straight away.

This way you get to use the filter you want.

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