How to convert UIImage to BMP and save as Data (not JPG or PNG)

梦想与她 提交于 2019-12-06 12:45:27

I needed to do the same thing - take a UIImage from iOS and save it out into a usable Windows .bmp file. I actually used it on an Adafruit PyPortal IoT device, not a Windows machine, but the technique below worked fine. Saved the data to Firebase Storage and was able to use it in the PyPortal.

I found a helpful extension here: Convert UIImage to NSData and convert back to UIImage in Swift?

I used this extension: // Note you'll need to import import MobileCoreServices for the k values to be recognized

import MobileCoreServices

extension UIImage {

    func toJpegData (compressionQuality: CGFloat, hasAlpha: Bool = true, orientation: Int = 6) -> Data? {
        guard cgImage != nil else { return nil }
        let options: NSDictionary =     [
            kCGImagePropertyOrientation: orientation,
            kCGImagePropertyHasAlpha: hasAlpha,
            kCGImageDestinationLossyCompressionQuality: compressionQuality
        ]
        return toData(options: options, type: .jpeg)
    }

    func toData (options: NSDictionary, type: ImageType) -> Data? {
        guard cgImage != nil else { return nil }
        return toData(options: options, type: type.value)
    }

    // about properties: https://developer.apple.com/documentation/imageio/1464962-cgimagedestinationaddimage
    func toData (options: NSDictionary, type: CFString) -> Data? {
        guard let cgImage = cgImage else { return nil }
        return autoreleasepool { () -> Data? in
            let data = NSMutableData()
            guard let imageDestination = CGImageDestinationCreateWithData(data as CFMutableData, type, 1, nil) else { return nil }
            CGImageDestinationAddImage(imageDestination, cgImage, options)
            CGImageDestinationFinalize(imageDestination)
            return data as Data
        }
    }

    // https://developer.apple.com/documentation/mobilecoreservices/uttype/uti_image_content_types
    enum ImageType {
        case image // abstract image data
        case jpeg                       // JPEG image
        case jpeg2000                   // JPEG-2000 image
        case tiff                       // TIFF image
        case pict                       // Quickdraw PICT format
        case gif                        // GIF image
        case png                        // PNG image
        case quickTimeImage             // QuickTime image format (OSType 'qtif')
        case appleICNS                  // Apple icon data
        case bmp                        // Windows bitmap
        case ico                        // Windows icon data
        case rawImage                   // base type for raw image data (.raw)
        case scalableVectorGraphics     // SVG image
        case livePhoto                  // Live Photo

        var value: CFString {
            switch self {
            case .image: return kUTTypeImage
            case .jpeg: return kUTTypeJPEG
            case .jpeg2000: return kUTTypeJPEG2000
            case .tiff: return kUTTypeTIFF
            case .pict: return kUTTypePICT
            case .gif: return kUTTypeGIF
            case .png: return kUTTypePNG
            case .quickTimeImage: return kUTTypeQuickTimeImage
            case .appleICNS: return kUTTypeAppleICNS
            case .bmp: return kUTTypeBMP
            case .ico: return kUTTypeICO
            case .rawImage: return kUTTypeRawImage
            case .scalableVectorGraphics: return kUTTypeScalableVectorGraphics
            case .livePhoto: return kUTTypeLivePhoto
            }
        }
    }
}

And I called it in my code like this:

(the image I was converting was a UIImage value named backgroundImage that is a property of the class where the code below resides).

let options: NSDictionary =     [:]
let convertToBmp = self.backgroundImage.toData(options: options, type: .bmp)
guard let bmpData = convertToBmp else {
    print("😡 ERROR: could not convert image to a bitmap bmpData var.")
    return
}

Cheers!

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