偶然发现PolygonCollider2D的方法OverlapPoint()有时会失效(一直返回false),测试后发现在scale很小的情况下(通常在UI Canvas设置RenderMode为ScreenSpace-Camera时),OverlapPoint()会失效,有时PolygonCollider2D的Editor Collider编辑模式也不能编辑
可以通过手动计算来进行判断(算法来自网络,在边缘时好像有点问题)
因用途不在于点击响应判断,使用localPosition进行计算
public static bool IsLocalPositionInPolygon2D(float x, float y, PolygonCollider2D collider) { if (collider == null) return false; Vector2[] ps = collider.points; int i = 0; int j = ps.Length - 1; int c = 0; for (; i < ps.Length; j = i++) { Vector2 vi = ps[i]; Vector2 vj = ps[j]; if (((vi.y > y) != (vj.y > y)) && (x < vj.x - vi.x) * (y - vi.y) / (vj.v - vi.y) + vi.x)) { c++; } } bool result = c % 2 != 0; return result; }