问题
I am new to swift a Sprite kit. In the app I am trying to make I have a submarine moving through the ocean. Every time the user clicks the screen the gravity starts pulling the sub in the opposite direction. My problem is that i can't find a way to keep the sub from leaving the screen. I have tried to solve it by making a physicsBody around the screen, but the sub still leaves the screen. I have also tried the following code in the updateCurrentTime fund.
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
self.physicsWorld.gravity = CGVectorMake(0,gravity)
if (sub.position.y >= self.size.height - sub.size.height / 2){
sub.position.y = self.size.height - self.sub.size.height / 2
}
if (sub.position.y <= sub.size.height / 2) {
sub.position.y = self.sub.size.height / 2
}
}
But this doesn't do anything either.
Any help would be greatly appreciated!!!!! thanks in advance! P.S. I can't believe that it is that hard to keep things on the screen!!! frustrating!
回答1:
Try SKConstraint
- it doesn't require a physicsBody. The code would look something like this, and would constrain the sub
sprite to the scene:
let width2 = sub.size.width/2
let height2 = sub.size.height/2
let xRange = SKRange(lowerLimit:0+width2,upperLimit:size.width-width2)
let yRange = SKRange(lowerLimit:0+height2,upperLimit:size.height-height2)
sub.constraints = [SKConstraint.positionX(xRange,Y:yRange)]
回答2:
Try this in the update:
if sub.frame.maxY >= view!.frame.height {
sub.position.y = view!.frame.height - sub.size.height / 2
sub.physicsBody!.affectedByGravity = false
}
if sub.frame.minY <= 0 {
sub.position.y = sub.size.height / 2
sub.physicsBody!.affectedByGravity = false
}
And then inside of the event where you want to reverse gravity don't forget to do this:
sub.physicsBody!.affectedByGravity = true
Alternatively, instead of using gravity you could use this which is a better option in my opinion:
// This moves the object to the top of the screen
let action = SKAction.moveToY(view!.frame.height - character.size.height / 2, duration: 5.0) // Or however much time you want to the action to run.
action.timingMode = .EaseInEaseOut // Or something else
character.runAction(action)
// Change view!.frame.height - character.size.height / 2 to just character.size.height / 2 to move to the bottom.
来源:https://stackoverflow.com/questions/30105898/keeping-an-object-within-the-screen-swift-spritekit