How can I combine some UserControls in SilverLight?

吃可爱长大的小学妹 提交于 2019-12-06 04:32:27

As far as I understood you right, you have 3 user controls which have names something like NodePicture, GreenNodePicture and BlueNodePicture. First of all, if the 3 controls differ to a very little degree, it would be better to have only one control which switches the color using some property value.

Let's suppose that your controls differ by the background color of the rectangle on the canvas. So I would change your control so:

<Grid x:Name="LayoutRootNodePicture" Height="100" Width="100"
      HorizontalAlignment="Center">
    <Canvas x:Name="ParentCanvas" Background="{Binding NodeColor}" Width="100" Height="100" >
    </Canvas>
    <Image HorizontalAlignment="Center"
                   Source="add.png"
                   Stretch="Fill"
                   Width="16"
                   VerticalAlignment="Top"
                   Margin="0,0,2,2"
                   Height="16" MouseLeftButtonDown="Image_MouseLeftButtonDown">
    </Image>
</Grid>

I've removed the Resources section because the view shouldn't create new view model objects, it should use an existing DataContext. You can see that the background color of the rectangle is based on the property NodeColor of the view model. Let's add this property to the view model:

public class NodeViewModel : INotifyPropertyChanged
{
    private SolidColorBrush _nodeColor;

    public SolidColorBrush NodeColor
    {
        get { return _nodeColor; }
        set
        {
            _nodeColor = value;
            NotifyChange("NodeColor");
        }
    }
    //...

And now if you want to display 3 controls with different color you should create 3 view models with different properties. Here is the example of the red, blue and green viewmodels:

public partial class MainPage : UserControl
{
    public MainPage()
    {
        InitializeComponent();
        var redBrush = new SolidColorBrush(Color.FromArgb(255, 255, 0, 0));
        var greenBrush = new SolidColorBrush(Color.FromArgb(255, 0, 255, 0));
        var blueBrush = new SolidColorBrush(Color.FromArgb(255, 0, 0, 255));

        this.DataContext = new MainViewModel
        {
            Nodes = new ObservableCollection<NodeViewModel>{
                new NodeViewModel 
                { 
                    NodeColor = redBrush,
                    Children = new ObservableCollection<NodeViewModel>{
                        new NodeViewModel { NodeColor = greenBrush, LeftOffset = 65, TopOffset = 10},
                        new NodeViewModel { NodeColor = greenBrush, LeftOffset = 55, TopOffset = 60}
                    }
                }, //red
                new NodeViewModel { NodeColor = greenBrush}, //green
                new NodeViewModel { NodeColor = blueBrush} //blue
            }
        };
    }
}

public class MainViewModel
{
    public ObservableCollection<NodeViewModel> Nodes { get; set; }
}

View models are translated into the views using data templates:

<ListBox ItemsSource="{Binding Nodes}">
    <ListBox.ItemTemplate>
        <DataTemplate>
            <local:NodePicture DataContext="{Binding}" />
        </DataTemplate>
    </ListBox.ItemTemplate>
</ListBox>

I haven't used the Children property because I haven't understood where to use it. Maybe child nodes are displayed on the canvas. Anyway if it is important - you can provide additional information and I'll help with this.

Update:

The easiest way to draw child items on the canvas is to add the dependency property which updates the canvas when the collection is updated:

public partial class NodePicture : UserControl
{
    public NodePicture()
    {
        InitializeComponent();
    }

    public IEnumerable<NodeViewModel> ChildViewModels
    {
        get { return (IEnumerable<NodeViewModel>)GetValue(ChildViewModelsProperty); }
        set { SetValue(ChildViewModelsProperty, value); }
    }

    public static readonly DependencyProperty ChildViewModelsProperty =
        DependencyProperty.Register("ChildViewModels", typeof(IEnumerable<NodeViewModel>), typeof(NodePicture),
        new PropertyMetadata(null, (s, e) => ((NodePicture)s).UpdateCanvas()));

    private void UpdateCanvas()
    {
        this.ParentCanvas.Children.Clear();
        var items = this.ChildViewModels;
        if(items == null)
            return;

        var controls = items.Select(item=>
            {
                var e = new Ellipse{Width = 20, Height = 20};
                e.Fill = item.NodeColor;
                //Or using the data binding
                //BindingOperations.SetBinding(e, Ellipse.FillProperty, new Binding("NodeColor") { Source = item });
                Canvas.SetLeft(e, item.LeftOffset);
                Canvas.SetTop(e, item.TopOffset);
                return e;
            });

        foreach(var c in controls)
            this.ParentCanvas.Children.Add(c);
    }

Where the TopOffset and LeftOffset are the properties of the NodeViewModel class. After that you should set this property in the xaml code:

    <DataTemplate>
        <local:NodePicture DataContext="{Binding}" ChildViewModels="{Binding Children}" />
    </DataTemplate>

It won't work with the ObservableColelction class because i didn't handle the CollectionChanged event. Another approach - to use the ListBox control with the custom ItemsPanelTemplate and ListBoxItem ControlTemplate. But it is the much more complex solution.

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