I want to make a simple timer in Android that updates a TextView every second. It simply counts seconds like in Minesweeper.
The problem is when i ignore the tvTime.setText(...) (make it //tvTime.setText(...), in LogCat will be printed the following number every second. But when i want to set this number to a TextView (created in another Thread), the program crashes.
Does anyone have an idea how to solve this easily?
Here's the code (method is called on startup):
private void startTimerThread() {
Thread th = new Thread(new Runnable() {
private long startTime = System.currentTimeMillis();
public void run() {
while (gameState == GameState.Playing) {
System.out.println((System.currentTimeMillis() - this.startTime) / 1000);
tvTime.setText("" + ((System.currentTimeMillis() - this.startTime) / 1000));
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
});
th.start();
}
EDIT:
Finally, I got it. Here is the solution, for those who are interested in.
private void startTimerThread() {
Thread th = new Thread(new Runnable() {
private long startTime = System.currentTimeMillis();
public void run() {
while (gameState == GameState.Playing) {
runOnUiThread(new Runnable() {
@Override
public void run() {
tvTime.setText(""+((System.currentTimeMillis()-startTime)/1000));
}
});
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
});
th.start();
}
The UserInterface can only be updated by the UI Thread. You need a Handler, to post to the UI Thread:
private void startTimerThread() {
Handler handler = new Handler();
Runnable runnable = new Runnable() {
private long startTime = System.currentTimeMillis();
public void run() {
while (gameState == GameState.Playing) {
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
handler.post(new Runnable(){
public void run() {
tvTime.setText("" + ((System.currentTimeMillis() - this.startTime) / 1000));
}
});
}
}
};
new Thread(runnable).start();
}
Alternatively, you can also just do this in your thread whenever you want to update a UI element:
runOnUiThread(new Runnable() {
public void run() {
// Update UI elements
}
});
You cannot access UI elements from non-UI threads. Try surrounding the call to setText(...)
with another Runnable
and then look into the View.post(Runnable)
method.
As an option use runOnUiThread() to change de views properties in the main thread.
runOnUiThread(new Runnable() {
@Override
public void run() {
textView.setText("Stackoverflow is cool!");
}
});
来源:https://stackoverflow.com/questions/12716850/android-update-textview-in-thread-and-runnable