http访问工具类
unity 原来有个http访问的工具类WWW,参考http://www.superzhan.cn/?p=112。在新版本的Unity中,推出了新的工具类UnityWebRequest,可以代替原来的WWW类。
简单的Get访问
UnityWebRequest包含多个静态方法,可以创建一个UnityWebRequest对象,调用SendWebRequest正式发送请求。在协程返回结果后,需要判断是否有错误,再做处理。
using System.Collections; using System.Collections.Generic; using System.Net; using UnityEngine; using UnityEngine.Networking; public class NewBehaviourScript : MonoBehaviour { void Start() { StartCoroutine(GetRequest()); } public IEnumerator GetRequest() { string url = "https://www.baidu.com/"; using (UnityWebRequest webRequest = UnityWebRequest.Get(url)) { yield return webRequest.SendWebRequest(); if (webRequest.isHttpError || webRequest.isNetworkError) { Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text); } else { Debug.Log(webRequest.downloadHandler.text); } } } }
Http post访问
项目中post访问提交的数据都是json格式的,这里需要对提交的数据uploadHandler做处理,把提交的数据抓换为byte数组。 如果提交的是form表单,可以参考官方文档。
public IEnumerator PostRequest(string methodName, string jsonString, Action<string> callback) { string url = baseUrl + methodName; using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST")) { byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString); webRequest.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw); webRequest.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer(); yield return webRequest.SendWebRequest(); if (webRequest.isHttpError || webRequest.isNetworkError) { Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text); if (callback != null) { callback(null); } } else { if (callback != null) { callback(webRequest.downloadHandler.text); } } } }
http header设置
访问http接口时,考虑到安全方面的问题,可以在提交的数据里面加上一个key字符串,用于身份验证。
这个key字符串可以放到http 的 header中。
设置header方法
webRequest.SetRequestHeader(Key, Value);
完整工具代码封装
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.Networking; using System.Text; /// <summary> /// Http Request SDK /// </summary> public class HttpTool : MonoBehaviour { private static HttpTool _instacne = null; public string baseUrl = "https://127.0.0.1:3000/"; public string sKey = "zoo_visit_key"; Dictionary<string, string> requestHeader = new Dictionary<string, string>(); // header public static HttpTool Instance { get { if (_instacne == null) { Debug.LogError("Awake error"); } return _instacne; } } void Awake() { DontDestroyOnLoad(gameObject); HttpTool._instacne = gameObject.GetComponent<HttpTool>(); //http header 的内容 requestHeader.Add("Content-Type", "application/json"); requestHeader.Add("sKey", sKey); } public void Get(string methodName, Action<string> callback) { StartCoroutine(GetRequest(methodName, callback)); } public IEnumerator GetRequest(string methodName, Action<string> callback) { string url = baseUrl + methodName; using (UnityWebRequest webRequest = UnityWebRequest.Get(url)) { //设置header foreach (var v in requestHeader) { webRequest.SetRequestHeader(v.Key, v.Value); } yield return webRequest.SendWebRequest(); if (webRequest.isHttpError || webRequest.isNetworkError) { Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text); if (callback != null) { callback(null); } } else { if (callback != null) { callback(webRequest.downloadHandler.text); } } } } //jsonString 为json字符串,post提交的数据包为json public void Post(string methodName,string jsonString, Action<string> callback) { StartCoroutine(PostRequest(methodName,jsonString,callback)); } public IEnumerator PostRequest(string methodName, string jsonString, Action<string> callback) { string url = baseUrl + methodName; // Debug.Log(string.Format("url:{0} postData:{1}",url,jsonString)); using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST")) { byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString); webRequest.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw); webRequest.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer(); foreach (var v in requestHeader) { webRequest.SetRequestHeader(v.Key, v.Value); } yield return webRequest.SendWebRequest(); if (webRequest.isHttpError || webRequest.isNetworkError) { Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text); if (callback != null) { callback(null); } } else { if (callback != null) { callback(webRequest.downloadHandler.text); } } } } }
参考
更多的使用方法,可以参考官方文档。
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/Networking.UnityWebRequest.html