How do I create Modal dialog in worker thread(Non-UI thread)?

老子叫甜甜 提交于 2019-12-05 19:02:32

First of all, I'd like to agree with other posters that it's probably better to show the dialog on the main UI thread.

However, if you must, you can make a dialog on another thread modal with the following steps:

  1. Pass your active window as an owner when creating the dialog.
  2. When dialog is showing, iterate over your other windows and do them EnableWindow(FALSE). When the dialog is hiding, do the reverse. You will probably have to remember windows' enabled state and restore the original state, not just EnableWindow(TRUE).
  3. Ensure that accelerators and other global commands will be ignored while the dialog is shown.

Note that (2) shouldn't be necessary provided that you do (1), but you've mentioned MFC, and I don't remember exactly how it behaves. It has it's own modal dialog implementation which may not exactly match Win32. If you're lucky, (1) and (3) will be enough.

There is no reliable way to spread GUI modality across multiple threads. Every window is represented by an object referenced through a HWND which in turn has thread affinity. This is a left-over from the 16-bit days of Windows, where there was no multi threading. Consequently the HWNDs are not protected against concurrent access. The Old New Thing has an excellent series on "Thread affinity of user interface objects" (Part 1 2 3 Addendum).

Modality is implemented by first enabling the dialog window and then disabling its parent. The first step is safe while the second attempts to disable a window from a thread which is not the window's owning thread. Since en-/disabling windows modifies the object referenced through the HWND it represents a race condition.

The suggested solution is to confine your GUI to a single thread and communicate from your worker thread to the GUI thread to have it perform user interaction on the worker thread's behalf. The easiest way to accomplish this is to call SendMessage from the worker thread to block until the GUI thread's message handler returns. If the worker thread should continue to run while the dialog is displayed you could use PostMessage instead and communicate back to the worker thread using PostThreadMessage or signaling a synchronization object like an Event Object.

While i don't know about the specifics of dialog handling on Server 2003, the simplest workaround to get on the main thread would be to use a custom window message, do ::SendMessage() and display the dialog in the message handler.

I recommend you not to do what the question subject suggests, and confine all UI to one thread. If you need the other thread to communicate with the user, create some messaging mechanism that will ask the UI thread to do it, and transport the results back.

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