How to create OpenGL 3.x or 4.x context in Ruby?

孤街醉人 提交于 2019-12-05 14:45:02

I have written a library that can create an OpenGL 3 or 4 context on most platforms (provided it is supported). It's called Ray. You don't have to use its drawable system or DSL, you can just use it to create a window and an OpenGL context.

Ray::GL.major_version = 3
Ray::GL.minor_version = 2
Ray::GL.core_profile  = true # if you want/need one

window = Ray::Window.new("test", [640, 480])
window.make_current
# You can make OpenGL calls yourself now
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