What's the right place to dispose a libgdx Screen

落花浮王杯 提交于 2019-12-05 11:56:58

Where are you calling setScreen? Since everything should be happening in the rendering thread (even InputListeners) you should be able to call setScreen in your first Screen and then return from the render method. The Game instance will automatically call hide on your first Screen which is where you can call dispose.

This is how I usually handle this problem:

public SplashScreen implements Screen {
    @Override
    public void render(float delta) {
        // I assume that you have a reference to the game somewhere to switch the screen
        game.setScreen(new MapScreen());
        dispose();
        return;
    }
}

I first set the new Screen, then dispose() the current one and then immediately stop any further execution of the current screen via return. This way the current render cycle should be stopped and in the next cycle the render() of your next screen will be called.

Another approach might be to call dispose() in your hide() method of the Screens, because that is going to be the last method being called before the Game will use the next screen. This is especially useful when there could be several different next screens. In that case there will still be only a single place of dispose() and that will be in the hide() method.

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