What kinds of types does qsort not work for in C++?

ぐ巨炮叔叔 提交于 2019-12-05 10:47:43

This doesn't work either for types that have pointers to "related" objects. Such pointers have many of the issues associated with "inner" pointers, but it's a lot harder to prove precisely what a "related" object is.

A specific kind of "related" objects are objects with backpointers. If object A and B are bit-swapped, and A and C pointed to each other, then afterwards B will point to C but C will point to A.

Any type that is not a POD type is not usable with qsort(). There might be more types that are usable with qsort() if you consider C++0x, as it changes definition of POD. If you are going to use non-POD types with qsort() then you are in the land of UBs and daemons will fly out of your nose.

You are completely mistaken. Any non-POD type working with qsort is complete and utter luck. Just because it happens to work for you on your platform with your compiler on a blue moon if you sacrifice the blood of a virgin to the Gods and do a little dance first doesn't mean that it actually works.

Oh, and here's another one for not trivially movable- types whose instances are externally observed. You move it, but you don't notify the observer, because you never called the swap or copy construction functions.

Steve Jessop

"If I'm not mistaken, it will work with all standard containers"

The whole question boils down to, in what implementation? Do you want to code to the standard, or do you want to code to implementation details of the compiler you have in front of you today? If the latter, then if all your tests pass I guess it works.

If you're asking about the C++ programming language, then qsort is required to work only for POD types. If you're asking about a specific implementation, which one? If you're asking about all implementations, then you've sort of missed your chance, since the best place for that kind of straw poll was C++0x working group meetings, since they gathered together representatives of pretty much every organization with an actively-maintained C++ implementation.

For what it's worth, I can pretty easily imagine an implementation of std::list in which a list node is embedded in the list object itself, and used as a head/tail sentinel. I don't know what implementations (if any) actually do that, since it's also common to use a null pointer as a head/tail sentinel, but certainly there are some advantages to implementing a doubly-linked list with a dummy node at each end. An instance of such a std::list would of course not be trivially movable, since the nodes for its first and last elements would no longer point to the sentinel. Its swap implementation and (in C++0x) its move constructor would account for this by updating those first and last nodes.

There is nothing to stop your compiler switching to this implementation of std::list in its next release, although that would break binary compatibility so given how most compilers are managed it would have to be a major release.

Similarly, the map/set/multimap/multiset quartet could have nodes that point to their parents. Debugging iterators for any container might conceivably contain a pointer to the container. To do what you want, you'd have to (at least) rule out the existence of any pointer into the container in any part of its implementation, and a sweeping statement like "no implementation uses any of these tricks" is pretty unwise. The whole point of having a standard is to make statements about all conforming implementations, so if you haven't deduced your conclusion from the standard, then even if your statement is true today it could become untrue tomorrow.

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