How to Shell_NotifyIcon WITHOUT adding an icon in the notification area

╄→гoц情女王★ 提交于 2019-12-05 07:04:29

Shell_NotifyIcon uses IUserNotification under the hood. I played around with it and made a utility out of it. I heard of a visually impaired sysadmin who uses it to make his scripts screen reader compatible. It is command line, it does not have a message loop.

It is self aware, meaning that notifications sent to it will be queued (you have control over it). For that to work, I provided a IQueryContinue implementation. The project is in C++ and is open source, help yourself.

Here is the guts of it :

 HRESULT NotifyUser(const NOTIFU_PARAM& params, IQueryContinue *querycontinue, IUserNotificationCallback *notifcallback)
 {
    HRESULT result = E_FAIL;

    IUserNotification *un = 0;
    IUserNotification2 *deux = 0; //French pun : "un" above stands for UserNotification but it also means 1 in French. deux means 2.

    //First try with the Vista/Windows 7 interface
    //(unless /xp flag is specified
    if (!params.mForceXP)
       result = CoCreateInstance(CLSID_UserNotification, 0, CLSCTX_ALL, IID_IUserNotification2, (void**)&deux);

    //Fall back to Windows XP
    if (!SUCCEEDED(result))
    {
       TRACE(eWARN, L"Using Windows XP interface IUserNotification\n");
       result = CoCreateInstance(CLSID_UserNotification, 0, CLSCTX_ALL, IID_IUserNotification, (void**)&un);
    }
    else
    {
       TRACE(eINFO, L"Using Vista interface IUserNotification2\n");
       un = (IUserNotification*)deux; //Rather ugly cast saves some code...
    }

    if (SUCCEEDED(result))
    {
       const std::basic_string<TCHAR> crlf_text(L"\\n");
       const std::basic_string<TCHAR> crlf(L"\n");
       std::basic_string<TCHAR> text(params.mText);
       size_t look = 0;
       size_t found;

       //Replace \n with actual CRLF pair
       while ((found = text.find(crlf_text, look)) != std::string::npos)
       {
          text.replace(found, crlf_text.size(), crlf);
          look = found+1;
       }

       result = un->SetIconInfo(params.mIcon, params.mTitle.c_str());
       result = un->SetBalloonInfo(params.mTitle.c_str(), text.c_str(), params.mType);

       //Looks like it controls what happends when the X button is
       //clicked on
       result = un->SetBalloonRetry(0, 250, 0);

       if (deux)
          result = deux->Show(querycontinue, 250, notifcallback);
       else
          result = un->Show(querycontinue, 250);

       un->Release();
    }

    return result;
 }
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