iOS OpenGL ES Logical Buffer Loads

守給你的承諾、 提交于 2019-12-05 06:25:02

The documentation implies that a fullscreen glClear() sets some magical flag, which is consistent with what I've seen while debugging the same issue. I wouldn't worry about doing a redundant glClear(), as this is the intended usage pattern from what I can tell.

Update: You may also be experiencing the same bug I had, where I was clearing the colour and depth buffers, but forgot to set glDepthMask(GL_TRUE) before calling glClear(). This resulted in a Logical Buffer Load warning.

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