Drawing a line with Bezierpath using CAShapeLayer object

梦想的初衷 提交于 2019-12-05 03:23:01

Can you try this. Its work for me

    CAShapeLayer *line = [CAShapeLayer layer];
    UIBezierPath *linePath=[UIBezierPath bezierPath];
    [linePath moveToPoint:CGPointMake(startx, starty)];
    [linePath addLineToPoint:CGPointMake(endx, endy)];
    line.lineWidth = 10.0;
    line.path=linePath.CGPath;
    line.fillColor = shapecolor.CGColor;
    line.strokeColor = shapecolor.CGColor;
    [[self.view layer] addSublayer:line];

I understand you I experienced this issue as well try this:

GPathRef linePathRef = linePath.CGPath
linePathRef = CGPathCreateCopyByStrokingPath(linePathRef, NULL, line.lineWidth, kCGLineCapRound, kCGLineJoinRound, 1);
BOOL pathContainsPoint = CGPathContainsPoint(linePathRef, NULL, touchLocation, NO);

if(pathContainsPoint){
    //Do something with the cashapelayer line...
}else{
    //Do something here if needed... 
}
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