Seamless audio loop to an arbitrary position

社会主义新天地 提交于 2019-12-05 01:32:31

Try measuring the delay each time:

function playSeamless(clip, next) {
    if(!next) {
        next = clip.cloneNode(true);
        next.controls = false;
    }

    var start = Date.now();
    clip.play();

    setTimeout(function() {
        var time = (Date.now() - start) / 1000;
        var position = clip.currentTime;
        var delay = time - position;

        setTimeout(function() {
            // Set desired currentTime on next here and adjust delay above
            playSeamless(next, clip);
        }, (clip.duration - clip.currentTime - delay * 2.35) * 1000 | 0);
    }, 200);
}

playSeamless(yourAudioClip);

It was better, but not entirely accurate, so I need to adjust * 2.35 or make it a subtraction or something.

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