c++ how to send Hbitmap over socket

ⅰ亾dé卋堺 提交于 2019-12-04 21:15:12

Once you have an HBITMAP, call HBITMAPToPixels. Send the width, the height, and the bitsperpixel. Next send the pixels..

On the other end of the socket, read width, read height, read bitsperpixel. Then create a buffer of size: ((width * Bmp.bmBitsPixel + 31) / 32) * 4 * height Read that many bytes into the buffer and call HBITMAPFromPixels

The functions discussed are defined below..

#include <iostream>
#include <stdexcept>
#include <vector>
#include <cstring>
#include <memory>
#include <windows.h>

std::unique_ptr<std::remove_pointer<HBITMAP>::type, std::function<void(HBITMAP)>> HBITMAPFromPixels(const std::vector<std::uint8_t> &Pixels, std::uint32_t width, std::uint32_t height, std::uint16_t BitsPerPixel)
{
    BITMAPINFO Info = {0};
    std::memset(&Info, 0, sizeof(BITMAPINFO));

    Info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    Info.bmiHeader.biWidth = width;
    Info.bmiHeader.biHeight = -height;
    Info.bmiHeader.biPlanes = 1;
    Info.bmiHeader.biBitCount = BitsPerPixel;
    Info.bmiHeader.biCompression = BI_RGB;
    Info.bmiHeader.biSizeImage = ((width * BitsPerPixel + 31) / 32) * 4 * height;

    HBITMAP Result = CreateDIBitmap(GetDC(nullptr), &Info.bmiHeader, CBM_INIT, &Pixels[0], &Info, DIB_RGB_COLORS);
    return std::unique_ptr<std::remove_pointer<HBITMAP>::type, std::function<void(HBITMAP)>>(Result, [&](HBITMAP hBmp){DeleteObject(hBmp);});
}

void HBITMAPToPixels(HBITMAP BitmapHandle, std::vector<std::uint8_t> &Pixels, std::uint32_t &width, std::uint32_t &height, std::uint16_t &BitsPerPixel)
{
    if (BitmapHandle == nullptr)
    {
        throw std::logic_error("Null Pointer Exception. BitmapHandle is Null.");
    }

    Pixels.clear();
    BITMAP Bmp = {0};
    BITMAPINFO Info = {0};
    HDC DC = CreateCompatibleDC(nullptr);
    std::memset(&Info, 0, sizeof(BITMAPINFO));
    HBITMAP OldBitmap = (HBITMAP)SelectObject(DC, BitmapHandle);
    GetObject(BitmapHandle, sizeof(Bmp), &Bmp);

    Info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    Info.bmiHeader.biWidth = width = Bmp.bmWidth;
    Info.bmiHeader.biHeight = height = Bmp.bmHeight;
    Info.bmiHeader.biPlanes = 1;
    Info.bmiHeader.biBitCount = BitsPerPixel = Bmp.bmBitsPixel;
    Info.bmiHeader.biCompression = BI_RGB;
    Info.bmiHeader.biSizeImage = ((width * Bmp.bmBitsPixel + 31) / 32) * 4 * height;

    Pixels.resize(Info.bmiHeader.biSizeImage);
    GetDIBits(DC, BitmapHandle, 0, height, &Pixels[0], &Info, DIB_RGB_COLORS);
    SelectObject(DC, OldBitmap);
    height = height < 0 ? -height : height;
    DeleteDC(DC);
}

Always send the pixel data of the bitmaps (unsigned char *). HBitmap is just a handle for your bitmap. Also take care of the size issues, if your height, width and bpp are high, u need to think of compressing the pixels data.

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