Android accelerometer difficulties

陌路散爱 提交于 2019-12-04 19:12:45

Sensor readings are noisy by nature, that's the reason for the flickering movement of your character.

You will need to implement some kind of low pass filter after the readings. There's a basic low pass filter example in SensorEvent.

 public void onSensorChanged(SensorEvent event) {

      // alpha is calculated as t / (t + dT)
      // with t, the low-pass filter's time-constant
      // and dT, the event delivery rate

      final float alpha = 0.8;

      gravity[0] = alpha * gravity[0] + (1 - alpha) * event.values[0];
      gravity[1] = alpha * gravity[1] + (1 - alpha) * event.values[1];
      gravity[2] = alpha * gravity[2] + (1 - alpha) * event.values[2];

      linear_acceleration[0] = event.values[0] - gravity[0];
      linear_acceleration[1] = event.values[1] - gravity[1];
      linear_acceleration[2] = event.values[2] - gravity[2];
 }

You might want to use the values in gravity[] to find out the 'tilt' of the phone. Also, play around with the value of final float alpha: Values near 1.0 will improve the smoothness, while smaller values near 0.0 will obtain noisier readings, but have a faster response.

Bonne chance!

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