Stencil testing in XNA 4

北城余情 提交于 2019-12-04 18:32:58

The problem was that the RenderState needs to be passed into SpriteBatch, or else the SpriteBatch will use it's own RenderState.

    sb.Begin(SpriteSortMode.Deferred, BlendState.Opaque, 
        SamplerState.LinearWrap, _preSparkStencil, 
        RasterizerState.CullCounterClockwise, CLM.AlphaClip);
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