Swift AVAudioEngine crash: player started when in a disconnected state

走远了吗. 提交于 2019-12-04 17:18:05

The statement: "player started when in a disconnected state" indicates that there is a problem with the connection chain. This means either the nodes were not attached to the engine or the nodes were not linked together properly.Because both the audioFilePlayer and the timePitch nodes were attached, my impression would be to say that the problem lies with these two lines:

audioEngine.connect(audioFilePlayer, to:mainMixer, format: audioFileBuffer.format)
audioEngine.connect(timePitch, to: audioEngine.outputNode, format: audioFile.processingFormat)

The connection should link all components together:

audioFilePlayer -> timePitch -> audioEngine.mainMixerNode (or outputNode)

So the connection should look like:

audioEngine.connect(audioFilePlayer, to:timePitch, format: audioFile.processingFormat)
audioEngine.connect(timePitch, to: audioEngine.outputNode, format: audioFile.processingFormat)

I hope this helps.

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