Transparent objects in OpenGl ES 2.0

北战南征 提交于 2019-12-04 15:24:18

I think that I solved it. By that I mean that it works in my case but I can't tell if that is just by coincidence...

I am enabling depth testing and blending as usual. Then, when drawing, I draw the opaque shapes first and the transparent shapes second, like before. But, while drawing the transparent shapes, I turn GLES20.glDepthMask(..) off to not write to the depth buffer and thus draw all transparent shapes that are not covered by opaque shapes. I did that previously (picture 2) and it completely messed up but I now I do it in reverse - disabling the depth mask for transparent shapes, not opaque ones.

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