libgdx - ShapeRenderer in Group.draw renders in wrong colour

99封情书 提交于 2019-12-04 15:08:08

You are probably getting inconsistent results because you're mixing SpriteBatch and ShapeRenderer contexts. Both of these expect state they "store" in OpenGL to be maintained between begin() and end() calls.

The Actor draw() method is called in a context where the SpriteBatch begin() has already been called, so you need to end it before beginning your ShapeRenderer. (And you need to restart the SpriteBatch before returning.

Like this:

@Override
public void draw(SpriteBatch batch, float parentAlpha) {
  super.draw(batch, parentAlpha);
  batch.end();   //  ** End the batch context
  shape.begin(ShapeType.Line);
  // .. draw lines ...
  shape.end()
  batch.begin(); // ** Restart SpriteBatch context that caller assumes is active
}
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