问题
I'm struggling with implementing a collision detection system through the tiledmap. I have a 2d "pokemon style" game that has a tiled map rendered. Specifically, I have a 'collision' layer in my tiled map .tmx file that I want to interact with the player and other entities. My question is how do I connect the player sprite (extends Sprite class) to the 'collision' layer of the tiledmap and cause collision between the two. Any advice is appreciated.
回答1:
First of all your Player
should probably not extend Sprite
, because your player is usually much more than a Sprite
. It probably consists of several sprites or even Animations
. Keep a sprite as a property of the player.
The question itself has already been adressed several times. You usually need the following steps:
- Find the collision layer in your map
- Extract all objects from this layer
- Check each of those objects for a collision
In code this might look a bit like this:
int objectLayerId = 5;
TiledMapTileLayer collisionObjectLayer = (TiledMapTileLayer)map.getLayers().get(objectLayerId);
MapObjects objects = collisionObjectLayer.getObjects();
// there are several other types, Rectangle is probably the most common one
for (RectangleMapObject rectangleObject : objects.getByType(RectangleMapObject.class)) {
Rectangle rectangle = rectangleObject.getRectangle();
if (Intersector.overlaps(rectangle, player.getRectangle()) {
// collision happened
}
}
Some more links which you might be interested in:
- Java Tiled Map Game (LibGDX) | Episode 4 - collision detection
- Java Tiled Map Game (LibGDX) | Episode 4 update - better collision detection implementation
- Android Game Development with libgdx – Collision Detection, Part 4
- SuperKoalio example game with TiledMaps and collision
来源:https://stackoverflow.com/questions/20063281/libgdx-collision-detection-with-tiledmap