Using the Android gyroscope in Unity3d, how can I set the initial camera rotation to the initial mobile device rotation?

橙三吉。 提交于 2019-12-04 11:30:22

Just save the initial orientation in two variables, your code become :

using UnityEngine;
using System.Collections;

// Activate head tracking using the gyroscope
public class HeadTracking : MonoBehaviour {
    public GameObject player; // First Person Controller parent node
    public GameObject head; // First Person Controller camera

    // The initials orientation
    private int initialOrientationX;
    private int initialOrientationY;
    private int initialOrientationZ;

    // Use this for initialization
    void Start () {
        // Activate the gyroscope
        Input.gyro.enabled = true;

        // Save the firsts values
        initialOrientationX = Input.gyro.rotationRateUnbiased.x;
        initialOrientationY = Input.gyro.rotationRateUnbiased.y;
        initialOrientationZ = -Input.gyro.rotationRateUnbiased.z;
    }

    // Update is called once per frame
    void Update () {
        // Rotate the player and head using the gyroscope rotation rate
        player.transform.Rotate (0, initialOrientationY -Input.gyro.rotationRateUnbiased.y, 0);
        head.transform.Rotate (initialOrientationX -Input.gyro.rotationRateUnbiased.x, 0, initialOrientationZ + Input.gyro.rotationRateUnbiased.z);
    }
}
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