Spinning a prize wheel with touchesMoved in SpriteKit

徘徊边缘 提交于 2019-12-04 10:38:45

After applying your impulse:

[node.physicsBody applyAngularImpulse:theImpulse];

Simply clamp the angular velocity to a maximum speed whose value depends on how fast you want to allow the wheel to spin:

const CGFloat maxAngularVelocity = 2.5;
node.physicsBody.angularVelocity = MIN(node.physicsBody.angularVelocity, maxAngularVelocity);
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!