CoreAnimation CALayer and CATextLayer combination

有些话、适合烂在心里 提交于 2019-12-04 10:06:27

I was able to do what you are asking for below. Code is very rough, just spent a couple minutes on it, may have missed releases and what have you. You can simply swap the UILabel for a CATextLayer (used UILabel for brevity).

    CAShapeLayer* circle = [[CAShapeLayer alloc] init];
    CGMutablePathRef path = CGPathCreateMutable();
    CGRect textRect = CGRectMake(self.bounds.size.width/4, (self.bounds.size.height-self.bounds.size.width/2)/2, self.bounds.size.width/2, self.bounds.size.width/2);
    float midX = CGRectGetMidX(textRect);
    float midY = CGRectGetMidY(textRect);
    CGAffineTransform t = CGAffineTransformConcat(
                            CGAffineTransformConcat(
                                CGAffineTransformMakeTranslation(-midX, -midY), 
                                CGAffineTransformMakeRotation(-1.57079633/0.99)), 
                            CGAffineTransformMakeTranslation(midX, midY));
    CGPathAddEllipseInRect(path, &t, textRect);
    circle.path = path;
    circle.frame = self.bounds;
    circle.fillColor = [UIColor clearColor].CGColor;
    circle.strokeColor = [UIColor blackColor].CGColor;
    circle.lineWidth = 60.0f;
    [self.layer addSublayer:circle];

    CABasicAnimation* animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
    animation.duration = 15.0f;
    animation.fromValue = [NSNumber numberWithFloat:0.0f];
    animation.toValue = [NSNumber numberWithFloat:1.0f];
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
    [circle addAnimation:animation forKey:@"strokeEnd"];

    [circle release];

    UILabel* label = [[UILabel alloc] init];
    label.text = @"Test Text";
    label.font = [UIFont systemFontOfSize:20.0f];
    label.center = CGPathGetCurrentPoint(path);
    label.transform = CGAffineTransformMakeRotation(1.57079633);
    [label sizeToFit];
    [self.layer addSublayer:label.layer];

    CAKeyframeAnimation* textAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    textAnimation.duration = 15.0f;
    textAnimation.path = path;
    textAnimation.rotationMode = kCAAnimationRotateAuto;
    textAnimation.calculationMode = kCAAnimationCubicPaced;
    textAnimation.removedOnCompletion = NO;
    [label.layer addAnimation:textAnimation forKey:@"position"];

I would suggest creating a new UIView class, and then use the method layoutSubviews.
For more on the UIView class, just have a look at the class reference. Just use something lie this in your main view:

myView = [[myView alloc] initWithFrame:CGRectMake(100,100,100,100)];
[self.view addSubview:myView];

And something like this for layoutSubviews:

- (void) layoutSubviews{
     [super layoutSubviews];

      mainLayer.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height);

      CALayer *circle = [[[CALayer alloc] init] autorelease];
      //You have to set up the circle image and everything
      circle.position = mainLayer.position;
}

Of course, your will have to add the implementation for myView over in your .h, but otherwise everything else should work.

EDIT: Sorry, I forgot to add the text layer code into layoutSubview, but all you to do is create the layer and set its position to mainLayer.position;

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