Alphablend and TransparentBlt

时间秒杀一切 提交于 2019-12-04 09:40:24

Trick: blending the same colors in whatever ratio results in that same color.

So, the simplest way (and maybe also the most efficient) is to first draw the transparented result to a temporary bitmap, and alphablend that bitmap on the destination canvas.

With access to the destination canvas during drawing:

procedure TfrmMain.PaintBox1Paint(Sender: TObject);
const
  BarSize = 30;
var
  R: TRect;
  Bmp: TBitmap;
  BlendFunc: TBlendFunction;
begin
  with PaintBox1 do
  begin
    R := ClientRect;
    Canvas.Brush.Color := clBlue;
    Canvas.FillRect(R);
    Canvas.Brush.Color := clRed;
    Canvas.Ellipse(R);
    Bmp := TBitmap.Create;
    try
      Bmp.Width := Width;
      Bmp.Height := Height;
      BitBlt(Bmp.Canvas.Handle, 0, 0, Width, Height, Canvas.Handle, 0, 0,
        SRCCOPY);
      Bmp.Canvas.Brush.Color := clGreen;
      R := Bounds(Width div 3, 0, Width div 3 + 1, BarSize + 1);
      Bmp.Canvas.Rectangle(R);
      BlendFunc.BlendOp := AC_SRC_OVER;
      BlendFunc.BlendFlags := 0;
      BlendFunc.SourceConstantAlpha := 80;
      BlendFunc.AlphaFormat := 0;
      Windows.AlphaBlend(Canvas.Handle, 0, 0, Width, Height, Bmp.Canvas.Handle,
        0, 0, Width, Height, BlendFunc);
    finally
      Bmp.Free;
    end;
  end;
end;

And without access to the destination canvas during drawing:

procedure GetRemoteBitmap(Bmp: TBitmap; Width, Height: Integer);
const
  BarSize = 30;
var
  R: TRect;
begin
  Bmp.Canvas.Brush.Color := clFuchsia;
  Bmp.Width := Width;
  Bmp.Height := Height;
  Bmp.TransparentColor := clFuchsia;
  Bmp.Transparent := True;
  Bmp.Canvas.Brush.Color := clGreen;
  R := Bounds(Width div 3, 0, Width div 3 + 1, BarSize + 1);
  Bmp.Canvas.Rectangle(R);
end;

procedure TfrmMain.PaintBox1Paint(Sender: TObject);
var
  R: TRect;
  Bmp: TBitmap;
  Tmp: TBitmap;
  BlendFunc: TBlendFunction;
begin
  with PaintBox1 do
  begin
    R := ClientRect;
    Canvas.Brush.Color := clBlue;
    Canvas.FillRect(R);
    Canvas.Brush.Color := clRed;
    Canvas.Ellipse(R);
    Bmp := TBitmap.Create;
    Tmp := TBitmap.Create;
    try
      GetRemoteBitmap(Bmp, Width, Height);
      Tmp.Width := Width;
      Tmp.Height := Height;
      BitBlt(Tmp.Canvas.Handle, 0, 0, Width, Height, Canvas.Handle, 0, 0,
        SRCCOPY);
      TransparentBlt(Tmp.Canvas.Handle, 0, 0, Width, Height, Bmp.Canvas.Handle,
        0, 0, Width, Height, ColorToRGB(clFuchsia));
      BlendFunc.BlendOp := AC_SRC_OVER;
      BlendFunc.BlendFlags := 0;
      BlendFunc.SourceConstantAlpha := 80;
      BlendFunc.AlphaFormat := 0;
      Windows.AlphaBlend(Canvas.Handle, 0, 0, Width, Height, Tmp.Canvas.Handle,
        0, 0, Width, Height, BlendFunc);
    finally
      Tmp.Free;
      Bmp.Free;
    end;
  end;
end;

Just for the sake of completeness ("How do I compute the alpha value?"):

procedure alphaBlendTest(
        const in_target : TCanvas;
        const in_width : integer;
        const in_height : integer);
const
  BARSIZE = 30;
var
  bitmap  : TBitmap;
  r       : TRect;
  blendFn : BLENDFUNCTION;
  ret     : Boolean;

  x, y: Integer;
  px : PRGBQuad;
begin
  blendFn.BlendOp             := AC_SRC_OVER;
  blendFn.SourceConstantAlpha := $ff;
  blendFn.BlendFlags          := 0;
  blendFn.alphaFormat         := AC_SRC_ALPHA;

  bitmap := TBitmap.Create;
  try
    bitmap.Width              := in_width;
    bitmap.Height             := in_height;
    bitmap.PixelFormat        := pf32bit;
    bitmap.Canvas.Brush.Color := clGreen;

    r := Bounds(
        in_width div 2 - (in_width div 3) div 2,
        0,
        (in_width div 3) + 1,
        BARSIZE          + 1);

    bitmap.Canvas.Rectangle(r);

    for y := 0 to bitmap.Height - 1 do begin
      px := bitmap.ScanLine[y];
      for x := 0 to Bitmap.Width - 1 do begin
        if PtInRect(r, Point(x, y)) then begin
          px.rgbBlue := MulDiv(px.rgbBlue, $A0, $FF);
          px.rgbGreen := MulDiv(px.rgbGreen, $A0, $FF);
          px.rgbRed := MulDiv(px.rgbRed, $A0, $FF);
          px.rgbReserved := $A0;
        end else 
          px.rgbReserved := $00;  // fully transparent
        Inc(px);
      end;
    end;
   // done drawing

   ret := Windows.AlphaBlend(
        in_target.Handle,
        0,
        0,
        in_width,
        in_height,
        bitmap.Canvas.Handle,
        0,
        0,
        in_width,
        in_height,
        blendFn);

    ASSERT(ret);
  finally
    bitmap.Free;
  end;
end;
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