Clearing controls from FlowLayoutPanel not calling destructors?

落爺英雄遲暮 提交于 2019-12-04 09:08:49

Not a solution, but a workaround - the objects do seem to be destroyed by this (rough, from memory) code:

while(FlowLayoutPanel.Controls.Count > 0)
     FlowLayoutPanel.Controls.Remove(0);

eftpotrm's workaround above still kept the user handles count growing for me, however, if you just manually dispose after removing the control, that fixed it 100% for me.

while (myFlowLayoutPanel.Controls.Count > 0)
{
     var controltoremove = myFlowLayoutPanel.Controls[0];
     myFlowLayoutPanel.Controls.Remove(controltoremove);
     controltoremove.Dispose();
}

.NET does not have the concept of destructors. .NET has something called "finalizers" which look syntactically like destructors in C#. For more information, check out Jeff Richter's awesome book on how the CLR works -- CLR via C#.

You may want the objects to implement the IDisposable pattern, and then call their Dispose() method when you're done with them.

Ian Ringrose

Try using a memory profiler, (e.g. ants) it will tell you what is keeping the control alive. Trying to 2nd guess this type of problem is very hard.

Red-gate gives 14 days tail that should be more then enough time to tack down this problem and decide if a memory profiler provides you with long term value.

There are lots of other memory profilers on the market (e.g. .NET Memory Profiler) most of them have free trials, however I have found that the Red-Gate tools are easy to use, so tend try them first.

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