Advantages, problems, examples of adding another UIWindow to an iOS app?

谁都会走 提交于 2019-11-26 19:24:56
rob mayoff

A UIWindow can float above other UI elements like the system keyboard.

To address your last paragraph: Make a UIWindow with the same frame as your main window. Set its windowLevel property to UIWindowLevelStatusBar. Set its hidden property to NO.

Krumelur

Starting with Rob's answer I played around a bit and would like to write down some notes for others trying to get information on this topic:

  • It is not a problem at all to add another UIWindow. Just create one and makeKeyAndVisible. Done.
  • Remove it by making another window visible, then release the one you don't need anymore.
  • The window that is "key" receives all the keyboard input.
  • UIWindow covers everything, even modals, popovers, etc. Brilliant!
  • UIWindow is always portrait implicitly. It does no rotate. You'll have to add a controller as the new window's root controller and let that handle rotation. (Just like the main window)
  • The window's level determines how "high" it gets displayed. Set it to UIWindowLevelStatusBar to have it cover everything. Set its hidden property to NO.
  • A 2nd UIWindow can be used to bring views on the screen that float on top of everything. Without creating a dummy controller just to embed that in a UIPopoverController.
  • It can be especially useful on iPhone where there is no popover controller but where you might want to mimic something like it.
  • And yes, it solved of course my problem: if the app resigns activation, add a cover window over whatever is currently shown to prevent iOS from taking a screenshot of your app's current content.

Here is Apple's Documentation for better understanding UIWindow: https://developer.apple.com/library/archive/documentation/WindowsViews/Conceptual/WindowAndScreenGuide/WindowScreenRolesinApp/WindowScreenRolesinApp.html

One good though specific reason to use multiple instances of UIWindow is when you need to video record the app screen. You may not want to include certain elements (recording button, recording status, etc.) in the final recorded video, so you can put those elements in a separate UIWindow on top.

In fact, if you are using ReplayKit, you will have to use a separate UIWindow for these excluded UI elements. More info here: https://medium.com/ar-tips-and-tricks/how-to-record-a-screen-capture-with-replaykit-whilst-hiding-the-hud-element-bedcca8e31e

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