问题
I was trying to answer a question related to moving a ball across the screen while changing its color over time, however I came through a weird bug, (most probably in my code) and while asking this question I came to a related question but that question is using a Client-Server architecture while mine is simply a Swing app running itself.
What is happening is that when the circle / ball, however you want to name it, reaches the half width of the JPanel
or JFrame
it becomes invisible or stops.
At first I thought it could be my JPanel
being badly positioned, but I added a Border
to it, so I could see its dimensions, but it's showing the whole border around the whole space of the JFrame
.
Next I thought it could be some arithmetical problem, so I decided to make the ball larger and smaller than what I was originally painting it, giving me the same result, and having the same issue when I enlarge or reduce the window's size.
To get the following output I needed to change the increment by 9
instead of 10
that I was adding originally, because if I change it to 10
it becomes invisible:
The below code produces the above output:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Ellipse2D;
import java.util.Random;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class ChangingColorBall {
private JFrame frame;
private Timer timer;
private BallPane ballPane;
public static void main(String[] args) {
SwingUtilities.invokeLater(new ChangingColorBall()::createAndShowGui);
}
private void createAndShowGui() {
frame = new JFrame(getClass().getSimpleName());
ballPane = new BallPane();
timer = new Timer(100, e -> {
ballPane.increaseX();
});
ballPane.setBorder(BorderFactory.createLineBorder(Color.RED));
frame.add(ballPane);
frame.pack();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
timer.start();
}
@SuppressWarnings("serial")
class BallPane extends JPanel {
private int x;
private static final int Y = 50;
private static final int SIZE = 20;
private Color color;
private Random r;
public void increaseX() {
x += 9;
r = new Random();
color = new Color(r.nextInt(255), r.nextInt(255), r.nextInt(255));
revalidate();
repaint();
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public Color getColor() {
return color;
}
public void setColor(Color color) {
this.color = color;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(color);
// g2d.fill(new Ellipse2D.Double(x, Y, SIZE, SIZE));
g2d.fillOval(x, Y, SIZE, SIZE);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 100);
}
}
}
I also thought it could be something related to the Shapes
API, and decided to change it to fillOval
as well with the same results, I can't post a GIF yet, but will add it later if necessary.
I'm working under macOS Sierra 10.12.6 (16G29) on a MacBook Pro (13'' Retina display, early 2015) compiling and running it under Java 1.8
I'll test this code later as well on my own PC and not my work's Mac, however, could this be a bug related to Swing's API or a bug in my own code? If so, what am I doing wrong? Since it doesn't seem clear to me
回答1:
The issue is that you are inadvertently overriding the getX()
method defined in JComponent
in your BallPane
class.
As a result the x coordinate of the the JPanel
whenever accessed by getX()
is also changing as getX()
now returns your field x
which is defining how the ball moves and thus resulting in this behavior. You should either remove the method getX()
from BallPane
or rename it.
来源:https://stackoverflow.com/questions/46779919/swing-custom-painting-animation-stops-after-reaching-half-width-of-frame