Casting shadow on MeshPhongMaterial or MeshLambertMaterial in Three.js

时间秒杀一切 提交于 2019-12-04 03:46:39

This is a pretty old question, but just to provide some closure, I'd like to point out that the version that was having this issue has since been fixed. The fiddle used Three.js r66, but the most recent (r107 as of this writing) no longer has this problem:

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!