Save OpenGL screen pixels to PNG using libpng

旧时模样 提交于 2019-12-04 03:11:17

The following line:

rows[i] = (png_bytep)(pixels + (h - i) * w * 3);

is unforunately going past the block of memory (pixels), so the following edit fixes it:

rows[i] = (png_bytep)(pixels + (h - i - 1) * w * 3);

Quite trivial but whatever.

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