Lazy transform in C++

爷,独闯天下 提交于 2019-12-04 02:26:57

Employing Boost.Range:

int main(){
  auto map = boost::adaptors::transformed; // shorten the name
  auto sink = generate(1) | map([](int x){ return 2*x; })
                          | map([](int x){ return x+1; })
                          | map([](int x){ return 3*x; });
  for(auto i : sink)
    std::cout << i << "\n";
}

Live example including the generate function.

I think the most idiomatic way to do this in C++ is with iterators. Here is a basic iterator class that takes an iterator and applies a function to its result:

template<class Iterator, class Function>
class LazyIterMap
{
private:
    Iterator i;
    Function f;
public:
    LazyIterMap(Iterator i, Function f) : i(i), f(f) {}
    decltype(f(*i)) operator* () { return f(*i); }
    void operator++ () { ++i; }
};

template<class Iterator, class Function>
LazyIterMap<Iterator, Function> makeLazyIterMap(Iterator i, Function f)
{
    return LazyIterMap<Iterator, Function>(i, f);
}

This is just a basic example and is still incomplete as it has no way to check if you've reached the end of the iterable sequence.

Here's a recreation of your example python code (also defining a simple infinite counter class).

#include <iostream>

class Counter
{
public:
    Counter (int start) : value(start) {}
    int operator* () { return value; }
    void operator++ () { ++value; }
private:
    int value;
};

int main(int argc, char const *argv[])
{
    Counter source(0);
    auto pipe1 = makeLazyIterMap(source, [](int n) { return 2 * n; });
    auto pipe2 = makeLazyIterMap(pipe1, [](int n) { return n + 1; });
    auto sink = makeLazyIterMap(pipe2, [](int n) { return 3 * n; });
    for (int i = 0; i < 10; ++i, ++sink)
    {
        std::cout << *sink << std::endl;
    }
}

Apart from the class definitions (which are just reproducing what the python library functions do), the code is about as long as the python version.

I think the boost::rangex library is what you are looking for. It should work nicely with the new c++lambda syntax.

Phil H
int pipe1(int val) {
    return 2*val;
}

int pipe2(int val) {
    return val+1;
}

int sink(int val) {
    return val*3;
}

for(int i=0; i < SOME_MAX; ++i)
{
    cout << sink(pipe2(pipe1(i))) << endl;
}

I know, it's not quite what you were expecting, but it certainly evaluates at the time you want it to, although not with an iterator iterface. A very related article is this:

Component programming in D

Edit 6/Nov/12:

An alternative, still sticking to bare C++, is to use function pointers and construct your own piping for the above functions (vector of function pointers from SO q: How can I store function pointer in vector?):

typedef std::vector<int (*)(int)> funcVec;
int runPipe(funcVec funcs, int sinkVal) {
    int running = sinkVal;
    for(funcVec::iterator it = funcs.begin(); it != funcs.end(); ++it) {
        running = (*(*it))(running); // not sure of the braces and asterisks here
    }
    return running;
}

This is intended to run through all the functions in a vector of such and return the resulting value. Then you can:

funcVec funcs;
funcs.pushback(&pipe1);
funcs.pushback(&pipe2);
funcs.pushback(&sink);

for(int i=0; i < SOME_MAX; ++i)
{
    cout << runPipe(funcs, i) << endl;
}

Of course you could also construct a wrapper for that via a struct (I would use a closure if C++ did them...):

struct pipeWork {
     funcVec funcs;
     int run(int i);
};

int pipeWork::run(int i) {
    //... guts as runPipe, or keep it separate and call:
    return runPipe(funcs, i);
}

// later...
pipeWork kitchen;
kitchen.funcs = someFuncs;
int (*foo) = &kitchen.run();

cout << foo(5) << endl;

Or something like that. Caveat: No idea what this will do if the pointers are passed between threads.

Extra caveat: If you want to do this with varying function interfaces, you will end up having to have a load of void *(void *)(void *) functions so that they can take whatever and emit whatever, or lots of templating to fix the kind of pipe you have. I suppose ideally you'd construct different kinds of pipe for different interfaces between functions, so that a | b | c works even when they are passing different types between them. But I'm going to guess that that's largely what the Boost stuff is doing.

Depending on the simplicity of the functions :

#define pipe1(x) 2*x
#define pipe2(x) pipe1(x)+1

#define sink(x) pipe2(x)*3

int j = 1
while( ++j > 0 )
{
    std::cout << sink(j) << std::endl;
}
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