C++ stream as a member variable

久未见 提交于 2019-12-04 02:26:53

You can reset streams: see it live on https://ideone.com/Ci4eo

#include <fstream>
#include <iostream>
#include <string>

struct Logger
{
    Logger(std::ostream& os) : m_log(os.rdbuf()) { }

    std::streambuf* reset(std::ostream& os) 
    {
        return m_log.rdbuf(os.rdbuf());
    }

    template <typename T> friend Logger& operator<<(Logger& os, const T& t)
    { os.m_log << t; return os; }

    friend Logger& operator<<(Logger& os, std::ostream& ( *pf )(std::ostream&))
    { os.m_log << pf; return os; }

  private:
    std::ostream m_log;
};

int main(int argc, const char *argv[])
{
    Logger logto(std::cout);

    logto << "Hello world" << std::endl;

    logto.reset(std::cerr);
    logto << "Error world" << std::endl;

    return 0;
}

Why trouble yourself?

class foo{
public:
  // ..
private:
  std::ostream& log() const{ return *m_log; }
  mutable std::ostream* m_log;
};

And just use log() << "blah\n"; instead.

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